Great comments @Gerrit!
Regarding the discussion, I agree that fewer people use Discussion. Maybe that’s the point, in that doing things is easier than getting buy-in… which also leads to conflicts. One option is to just have a discussion once per round of play, so no one must use their turn and you’d still get more than a few discussions. These would be at a static point (e.g. in a 4 player game, once every 4 weeks, or maybe once / season would be a really good breaking point!)… if you wanted to discuss something more urgent because of an event, well, you can make them “pay” for that with their turn.
I too think the full game is too long. The “fleeting” version has you remove 3 cards from each season, so it’s slightly shorter. I like this as my default because this also provides variety, in that each game has a slightly different set of questions. Even then, at game conventions (especially if they have 3 hour con slots), I found that we do the full Spring, and maybe Summer, but then run out of time. If this is the case, I’d set an alarm for 60 minutes and 30 minutes before end time, and use those to start in on Fall and Winter, respectively… this way you get a flavor for the change in tone, and will feel like you got a full arc.
I ran The Deep Forest for kids, and wrote about it here: http://www.supernovembergames.com/tomes-of-tomes/2018/2/21/orccon-2018-sundaymonday. Here’s one part summarized around some modifications I made to the game, for kids:
- I let the kids own their monster (Even though each player creates a monster, the monsters normally aren’t owned by any individual. However, I figured there may be some tension in this scenario. It worked out well.)
- I stretched my kid-management skills, using moments to close our eyes to imagine things, or close our eyes to vote on how many weeks projects would take (to reduce peer pressure).
- The kids wanted to have the monsters win in the end of the game (after I told them it normally has a sad ending), and so I told them that if they played collaboratively by listening to each other and using each others ideas to build upon, then they could win.
- I made sure that there were fairly strict limits on their drawing area. This really helped ensure a level of fairness around the table. I think some of them appreciated that structure both as far as being able to set expectations for themselves, as well as ensure that others didn’t get to draw more than them.