After all of the great discussion happening in other posts about pricing games, I started thinking about a specific situation.
I only design PDF games. The vast majority of my RPG sessions happen online and I don’t have the bandwidth to deal with the stresses of printing and shipping, so I go full-on digital media on my games. I’m slowly publishing part of my work on itch.io, which allows creators to pick from three paying methods: free, standard, and “download for free and donate the suggested amount (or more) if you’d like”.
I’ve been using the third option since the few games I’ve published are small and I didn’t invest a lot of time on them, but I’m getting ready to publish my first major work and I was ready to switch to the “pay upfront” model when I thought I could just keep using the “look first” method and put a higher suggested price.
I have a couple of reasons behind this line of thought:
- I have no intention of making a living out of RPG design, so it’s not a big deal for me if my bottom line gets dinged by this approach
- It promotes accessibility for people who might not be able to afford the game without having to jump through any hurdles
The thing is I definitely don’t want to use an approach that might interfere with other designers’ ability to make a living with their games.
So considering that a designer doesn’t intend to make a living out of RPGs and that the game in question would only be published online, is it ok to not charge upfront for a game, in the sense that it wouldn’t be detrimental to the evolution of the industry (like underpricing games)?