Yes! I found myself asking things like, “What conditions would make being in this ring even more terrifying?” or “What about this ring could a GM tilt with this moment?”
Trophy Writing Contest - Read the Entries!
Jesse has mentioned elsewhere that various restructurings of the moments/conditions are brought up pretty often. AFAIK no one’s done it yet, if I had to guess because it’s still new and most incursions so far are for codex or this contest, which both have an interest in following the original structure.
I expect that as it matures we’ll see people playing with the structure more while trying to retain the tightness of incursions.
Thank you. That and Aronofsky’s Mother were both big inspirations.
Wow, there are some seriously impressive entries so far, and I’ve only managed to read a few.
I wrote:
-Gift of the Sea
-The Forbidden Archives
-Temple of the Sky
It was a great experience learning to work within the structure while leaving things open-ended. I’m learning a lot already by seeing how other folks approached their incursions. Can’t wait to play or run them in the future. Good luck everyone!
Okay I submitted
- Embrace the Evening
- Forever Wild
- Through the mirror of my mind
Reckon we could sell this set on drivethru for $20-$30 USD, as 50 entries that’s pretty good
Enjoyed the contest, hoping there’s a followup one for trophy gold.
When I sat down with The Flocculent Cathedral, I knew my theme, but sort of flailed for a bit on finding a way into it. So I set aside the main Incursion and concentrated on creating my Conditions and Moments and that unlocked everything else. It was pretty cool.
word! I do my Conditions & Moments first as well, or at least half of them. my usual approach is:
- Theme
- 5-6 Moments
- 5-6 Conditions
- Ring 4
- Ring 5
- Few more Moments & Conditions
- Rings 1
- Ring 2
- Finish Moments & Conditions
- Introduction
HR Typo and Yhp-Ört is outstanding. I had a shot at doing something similar but couldn’t get it anywhere near my liking. Glad I didn’t submit that one because HR Typo and Yhp-Ört would’ve made me look horrible. The office section in particular owns.
I wrote No Man’s Land, it was my first incursion and I think it shows. I feel like I fell too much in love with my setting over the theme.
Working my way through all the entries, loving everything.
Reflecting again on the writing process based on @JimLikesGames comment about where he started… My 13yo son (who wrote City of the Forgotten) said he started with the genre (steampunk) and the setting (lost city), coming to the theme later. I definitely started with theme (fame). I’m not even sure where the setting (modern party) came from, but I also wrote the introduction first.
It would be pretty interesting to run a contest where every entry had to use the same theme.
I would be HELLA down for that. contest, jam, whatever.
I just wrote mine the way I would the outline of a location based adventure - but stated the themes and goals of play out loud in a way that I’d normally have to work into the text to avoid overt railroading and left in a lot of the stuff I’d usually cut as being useless at the table for that style of play. Then I wrote up a list of images in the way one would create a random table for say dungeon dressing or wilderness travel landmarks for the random events.
Since there was no keying, faction design or NPC creation necessary I just dropped a few images I thought were nice into the Temptations and Threats sections and bam - done.
I just got back from GMing Barrow of the Reading King.
It ran like a dream. All the things I tossed in to spur suspicion and betrayal worked like a charm. And the Ruin Reduction mechanic really pulls its weight.
Hello everyone. I wrote The Promethean Crown. I too am piling through these am really love seeing all the effort put into these entries.
The exercise in writing incursions forces you to cut to the chase and I was surprised at how useful it was to look back on Jason’s blog post and “Hard frame like a motherfucker” to make things work.
Maybe most surprised that Ring 1 was singularly the most difficult part to nail down
I can’t wait to finish all of these!
I wrote Mort’s Will and Testament. It was fun to get some ideas I’ve kicked around in my head finally on paper. One thing that I loved was a the challenge of keeping everything based on a theme. Going back to that one word helped to direct all of the acts, and my acts helped drive what conditions I wanted to use. I’m super pumped to read through the other entries. Great job everyone!
Going to have to have a good look over all of these, I started putting together a space themed incursion but just couldn’t get it to work (largely due to not having had a chance to run/play the base game yet). Hopefully can get a better feel for it from these.
So glad to see these! Looking forward to running this game more often and it’s wonderful to have such a plethora of options to choose from!
Still many to read but so far I’m really into Southern Holler (beautifully written and evocative theme - and that encounter table!), The Plantation (just… horrific, great theme and well done), The Promethean Crown (really impressive world-building and descriptions), The Station (evokes a truly alien feeling of dread) and Clever Fingers (interesting theme and use of items).
Hello MrTrollhands!
I haven’t gotten through everything, yet, but Gift of the Sea is absolutely incredible. It’s truly inspired. Hats off to you, sir.
Thanks so much! I enjoyed writing it a lot. A big inspiration for the effigy and ritual was Greenwitch by Susan Cooper.