I’m currently developing Fantasy World as a free wiki-rulebook, here: tiny.cc/FantasyWorldRPG
PITCH
Fantasy World is a game that focuses on dramatic fantasy adventuring .
Dramatic fantasy is not about soap opera melodrama among teen wizards , although this could be a lot of fun, please someone make this game!
Dramatic fantasy is about the very personal conflicts , internal and external, that turn a bunch of murder-hobos into a group of heroes. It’s about the consequences of their actions, and how they affect both the Protagonists and the world around them. It’s about the tough choices and personal sacrifices and joys and sorrows and scars and hopes driving the Protagonists through their adventures. It’s about the things that make you care for what happens.
When you don’t care, something as epic as saving a kingdom could feel like a trivial and bothersome chore. When you do care, something as trivial as keeping a promise to a random village kid can feel epic and fulfilling. What this game’s rules do is help you and your friends inject this level of meaning and engagement in whatever kind of adventure you end up playing.
WHY I’M EXCITED
Many PbtA games that I know of have amazing ideas, but are designed/implemented in a way that doesn’t exactly satisfy my taste and needs. I am very opinionated that way
Thus, I set out to make my own version of a PbtA fantasy game.
MY HOPES FOR THE PROJECT
I would like to make a meaningful contribution to the PbtA-verse.
In 2 ways.
One is to fill a gap I personally perceive in the options available to play fantasy stories by way of PbtA.
The other is to offer a practical and usable example of how I wish a PbtA rulebook would be written technically: maybe less revolutionary ideas, but a clearer, unambiguous, more easily usable text.