What are you working on right now?

My entry Leadtown landed in 5th out of 17 in the end. I just played it one on one with a friend and it is actually pretty fun! It would certainly benefit from a dedicated GM and more players and many clarifications but once revised, it could be quite good.

2 Likes

Maybe you ought to start one of these for 2020!

1 Like

Elevator pitch
Reskinning Hit the streets to fit the Unbreakable trilogy

What am I excited about
The Be Super mode is a central theme of the movies. This is what the Clover secret society is fighting against. The switch from Be Normal to Be Super should lead to nice ropleplaying scenes.

Hopes
I think I will drop the super stats and the powers breakdown in favor of a more simple description as for instance, https://unbreakablemovie.fandom.com/wiki/The_Overseer

1 Like

d e s e r t is a GMless Cyberpunk roleplaying game focusing on interaction with an within a randomly generated city.

I especially like the token-based reaction system that I’ve come up with to ensure that it makes a difference what districts and even individual buildings characters move through and how they do it. This tangibility comes from omnipresent security and surveillance systems of various types. The city looks at you as much as you look at the city.

I hope that d e s e r t will be received as an interesting take on Cyberpunk as well as Indie roleplaying.

+++

If you’re interested in seing some more wip of the game, I direct you to my blog https://tearlessretina.blogspot.com/ and the twitter https://twitter.com/iam_scire/status/1203458388002295809

5 Likes
  • The elevator pitch

The Great Soul Train Robbery is a game of Desperados robbing the train to Hell. You’re a motley crew with mixed motives. Gunslingers, snake-handlers, homesteader widows… Desperados all.

You all have two stats, Lover and Sinner. Use Lover to make human connections, to act with honor, to hold onto hope, to resist opportunities for vice, and for selfless acts. Use Sinner to do dirty deeds, to act with brutality, to lie through your teeth, to resist pleas for mercy, and for selfish acts.

Will you claim your prize from the train, or be overcome, damned, or broken by the heist?

  • Why you’re excited about it

I’ve gotten to tell really cool stories with it! Making players think about their motives for each action creates rich psychological storytelling at the table. And the heightened, allegorical setting allows for wild conclusions to the story, like when the Homesteader Widow beat Avarice to death and then transformed into the train’s new Conductor, Wrath.

  • What your hopes are in relation to it

I want its Kickstarter to fund during ZineQuest, and to get physical copies of it into many players hands!

10 Likes

So my current WIP is (An Angelical Year in) The Angelical Life (of an Angelical Cat).

It is a game based on CATS the 2019 movie but also if it were Silent Hill 2, Bloodborne, and by David Lynch. In The Angelical Life, you play as a cat newly arrived in the City, a purgatorial nightmare riddled by a long standing gang war between the tribes of cats, ranging from the Angelicals who seek absolution and escape to the Devilcats who have rejected the false promise of heaven to indulge in pure chaos to the Hollow Cats who have lost all purpose and meaning to the Void Cats, eldritch beings who predate the City and hate its existence.

Anyway, you mostly do dance battles while trying to avoid being consumed by pain and sorrow in order to put together the best song for the Decision at the end of the year, which offers salvation and liberation.

I’m excited because it’s my most extensive work to-date, likely going to clock in around 10k words, which is a lot for me. Also, I deeply and earnestly love CATS the 2019 movie in all of its ugliness and absurdity, so being able to translate that into a game is something I’m super happy about. Also also, I’m really excited about the dice system which I feel will have te same feel as a dance battle.

I’m hoping it cracks a dozen sales, to be honest. While I have some other marketing engagements around the time of its release, I’m definitely going to be pushing it hard once the Blu-ray comes out!

5 Likes

A solid concept governing point of view (although not easy to grasp as the blog presents it sdrawkcab). This ties your game to Leviathan Manifesto.

1 Like

Ökenros is now up on DTRPG, as beta while I wait for my proofreaders to get back to me.

I’ll take a breather and get started on the English translation in a bit. But right now I’ll allow myself to do some small side project.

www.drivethrurpg.com/m/product/

The setting/premise of Great Soul Train Robbery is genius.

2 Likes

Thank you!

We’ve just broken another stretch goal, so there’s going to be another half-dozen character class options in the game: Gambler, Revivalist, Sawbones, Cattle Rustler, Blind Drifter, and Runaway Bride!

Super exciting to have this going full steam ahead. Check out the Kickstarter for more details: https://www.kickstarter.com/projects/clovenpinegames/the-great-soul-train-robberyzinequest

1 Like

The Angelical Life is currently available on itch.io!

Now it’s on to The New Tales of Oz, which is my ZineQuest game. My kickstarter goes lives on Tuesday and I have a con game of it on the 20th, so no resting my laurels. :smiley:

1 Like

I’m working on Candlelight - a game of restless spirits seeking hope and reckoning with their dark past in a place which wants to trap them there.
It’s Rooted in Trophy, playable with any Trophy Dark incursion or Trophy character options. It’s also designed to adapt characters from any other game and play them as a ghost in an epilogue.
I’m excited about it as I’ve had the idea for awhile of a game where players are spirits (I think I posted earlier in this thread) but as I’ve ventured deeper into Trophy I’ve found a system and a tone that I really like. I also think it will invite another way to play dark fantasy or horror games by adding an element of hope, as characters have a chance of achieving some sort of resolution with the tragic events that befell them.
My hopes for it are continued success on the Kickstarter and the best produced version I can make of it, once everything is said and done!
If you’re not overwhelmed with Zinequest projects yet, take a look here:

2 Likes

I’m going to be writing my up something special with a conspiracy horror scenario for Cthulhu Deep Green that will also double as an Incursion for Trophy, by Jesse Ross!

I’ll have rules for incorporating rituals into CDG and on playing Agents of The Conspiracy caught up in a doomed journey to the center of a hostile reality.

But what I’m most excited for is the scenario itself which has the Agents searching for missing teens both in my version of the real world city of Olympia, Wa, and a terrifying dreamscape known as The Outside.

8 Likes

Well, a year on and I’m now currently working on Love & Barbed Wire.

It is a two-player epistolary RPG which takes 40-60 minutes to play. Set in WW1, the Soldier and the Lover write letters to each other across five chapters of the game, building their relationship, hopes and fears. The theme of each chapter for each player is influenced by the secret draw of a playing card.

I’m excited by it because the game is entirely about writing short letters, which is a different and perhaps under-used way of communicating. It is a relatively short and intimate game which can help people feel real feelings.

My hope is that I can get it published this year (2020) and that people will find it enjoyable. I hope it will help people think a little more about the horrors of war and the value in our loved ones which can be taken for granted. I hope that it would encourage some people to look up some of the WW1 war poetry and think about the ordinary people who were affected.

3 Likes

The elevator pitch: Play romance novels as GM:ed or GM-less campaigns.

Why you’re excited about it: It is weird, unusual and fun.

What your hopes are in relation to it: People will read it, play it and enjoy it. And then post about it online somewhere where I can read the reviews/play reports and think “Yes, the game never turned a profit, but it gave some gamers out there a couple of awesome campaigns.” Also I have cleverly done product placement of my previous game The Daughters of Verona, so I’m looking for a bunch of sales of that game too. :slight_smile:

Currently I’m translating the Swedish edition into English. The game has gathered fewer but more enthusiastic fans than my previous releases. It seems I’m making more and more of niche games these days.

7 Likes

I’m finishing up my card-driven storytelling game (TTBD). The latest playtest of the Swedish version was very promising, so I think I’m happy enough with the results to add the last few changes to the rules, give the English language cards a final pass, and then put it up on itch.io.

I’ll try to make a how-to-play video for it as well, if only to learn something about video editing…

6 Likes

Elevator pitch
A City Management Game to teach children age 9-12 about making decisions and the effects of them.

What am I excited about
Using and building on the very simple story-creating engine of Happy Birthday Robot seems to work, and the free words guide the story into specific stories, or at least, make it more likely.

Hopes
That the game makes kids think about actions and consequences. That the game is quick enough to finish in 45 minutes or easy enough to spread out as end-of-class activities to form a kind of legacy game. Eventually translating it into English so you guys can enjoy it too. (It’s in Dutch now)

10 Likes

That sounds like an exceedingly cool game and the sort of thing that I would have been very into as a child!

3 Likes

I’ve updated CDG, my game of conspiracy horror and work-life balance, with some dramatic visual improvements to bring it in line with my current work and get it ready for a print-on-demand run! You can download a preview here!

5 Likes

Lift Blurb
Light collaborative fantasy and drama aircraft.

Psychological stimulation
After years of polishing gears, the gameflow finally fits in a single page.
And am I proud!..

High expectations
No further than next step. Assemble click’n’lock Genre modules (a la Smallworld, Capes) : settings, characters, illustrations and name lists.

edit:20200405