Hey folks, I’m working on a game that will start and live on collaborative worldbuilding. I don’t want the game world to be created by the GM but shared by all the players, as one of my design goals is to spark interesting conversations around the game world itself, both before the game begins and while the game is being played. (The short pitch of this game is: create your -punk world — whether it’s dronepunk, bookpunk or plantpunk — and play the struggle between the power owning the tech and the punks below).
This, of course, happens in every game in some way but I want to lean in toward the mechanization of worldbuilding, offering players rewards for creating interesting and complicated things in the world for the characters to struggle with.
I played and saw/heard few games where the world is build on the fly, Dungeon World being the prime example but I’m also thinking of A Quiet Year and Microscope. But what else is there? What are your favorite mechanics and techniques for doing worldbuilding at the table?