I play mostly at conventions.
InSpectres: Takes me around 45 minutes to play, including pitch and character generation, where I introduce rules as we go. We usually play this twice, where I can introduce even more rules.
This is Pulp: Takes about 70 minutes to play, including pitch, character generation and world generation.
Dungeons and Bananas: Takes about an 60-90 minutes to play, including pitch, character generation and world generation.
All these are based around banana challenges, where the game master creates challenges where the players describe their way out of the situation. “How do you overcome the locked door, using a banana”.
Kagematsu: Convince the lone ronin to defend your village. Takes about 3-4 hours to play.
The Coyotes of Chicago: Playtest document, where we have three game masters and one player, and each game master have their own agenda and elements to introduce. Takes about 3-4 hours to play.
I rarely play Kagematsu because I refuse to play it unless a female is playing the samurai according to the rules. I mostly play Coyotes, if the participants wants to play something longer, and I want to show them something unusual.
The Murder of Mr. Crow: Takes about an hour to play. A storytelling game that takes place in a Sherlock Holmes inspired environment where the detective is just about to tell everyone involved who’s the murderer.
Imagine A non-conflict storytelling game that takes about an hour to play, including pitch and rules explanation. A game that makes people emerged in the story, and you’re only allowed to speak one sentence and then have to wait until someone else have spoken. Based around the East-asian narrative structure kishotenketsu.
Why play longer games when you can play several ones (or the same one) during the same time? 