I have still not run a game yet, however I was wondering about few items which are probably in front of me if I read further. Any feedback would be welcome on these:
If I describe a angry agile group of 5 wood elves, scurrying through the tree tops to suddenly stop and perch, then loose arrows at the player party of 4 (unaware as they innocently cutting down a sacred tree for a campfire). As a GM, do I pick one person to shoot at in the player party and therefore ask one player to defy danger or could I say the volley is directed at the group in general so they all roll? Or is it just one player that is asked to defy danger?
If it is one player, I assume they get the +1 damage per additional angry wood elf shooter beyond the first in the volley. If I say they are shooting at the group rather than an individual, would I still add +1 damage per additional shooter or would it be better to suggest 1 arrow is inbound per player, therefore each player rolls defy danger per inbound arrow targeting just them?
Would I roll damage once for the volley (if a players fail the defy danger). Or would I roll play player?
Also in regard to timing, should I allow some players to defend, perhaps saying they could jump in front of another player in the group?
Finally before the defy danger, should I perhaps offer a Discern realities for one or two players that were not 100% focused on chopping down a sacred tree? Therefore they might then hear/spot the inbound tree scurrying elf war party?
To possibly simplify what I was trying to say…
“Is there a method to allow a group of NPC’s to fire on the party of players as a group which would assume the inbound shooting is a random spread of arrows/meteors/angry bees etc”