Like many others around here, I’ve been excited about the release of For The Queen for a while now. I’ve also been working on a hack of it. Today, the designer (Alex Roberts) and publisher launched an SRD for the game and encouraged people working on hacks (which they’re calling games Descended From The Queen) to make themselves known.
Twitter’s great for that kind of announcement, but I wanted to find a space to talk more in depth. Who else is working on DFTQ games? I’m curious what people have learned about hacking FTQ: what is the core system best at? What experiments have you tried and failed? What parts of the original game are load-bearing? What’s your game, and why are you excited about it?
I’m working on a hack about an adventuring party with a cursed member, and the questions are all geared towards treating this situation as a metaphor for chronic disease. The game still centers around a central figure like the Queen (in this case a Cursed person), but in my current draft, one of the players is designated as that figure. I like the way FTQ’s Queen being an NPC naturally gives a distance to her, but I also like what bringing a centralized figure down to the player level does in my game.
I’ve also played around with having two decks of question cards (one for the Cursed, one for people who aren’t), or question cards that have two questions depending on which role you have, though I haven’t loved either of those mechanics.
What are you making, what have you tried out that’s different from For The Queen, and how is it going for you? I’m pumped to play lots of DFTQ games in the future.