Hi folks,
I’d love some input on a tags based approach to attributes I’ve been working on as an alternative to the DnD based Stat + bonus system that pervades all of RPGlandia. To me, numbers drag players out of the the story, so minimal numbers, to me, is a plus. Anyway, I’ll try to explain what I’ve been thinking about.
There are two categories of attribute tags:
- Normal tags
- Special Tags
Normal tags add pluses or minuses to rolls. One tag equals one plus or minus, although multiple tags may apply to a roll at the GM’s discretion. Special tags modify normal tags. An example of a normal plus tag would be “Strong.” An example of a special tag would be “Very.” An example of a normal minus tag would be “Stupid.”
At character creation, players choose four plus tags and two minus tags. These tags should reflect the character’s prime or innate attributes.
Plus Tags
- Strong
- Smart
- Influential
- Agile
- Dexterous
- Wise
- Resilient
- Perceptive
- Healthy
- Lucky
- Very
- Incredibly (counts as two tags)
Negative Tags
You must also choose two negative tags from the following list:
- Stupid
- Weak
- Forgettable
- Foolish
- (Some word for opposite of resilient)
- Sickly
- Clumsy
- Unlucky
- Very
- Incredibly (counts as two tags)
[[Note: I’m still working on a definitive list of attribute tags]]]
The “Very” and “Incredibly” tags are special tags which modify normal tags. A “Very” tag counts for one tag, and an “Incredibly” tag counts for two. These tags may modify only one tag, which is set at character creation. For example, Player 1 goes for a more well rounded character, choosing the Strong, Smart, Influential, and Wise tags. Player 2 prefers a specialist, going for Incredibly-Strong and Wise. Both players have four normal plus tags total.
Example
For a situation requiring strength, Player 1would roll with a +1, whereas Player Two would roll with a +3. For a roll involving figuring things out, Player one would roll with a +1 (Smart), while Player 2 would roll with +0. For a roll involving dodging that spike trap, both players would roll +0. If the character does not have a tag, the attribute is considered average and therefore +0.
[[Note: I’m considering a rule that allows players to take extra plus tag at character creation if they take three minus tags (such as “Incredibly-Stupid”]].
I’d like to get some comments before I talk about how I plan to handle HP and XP, but the general idea is to minimize abstraction and keep the players in the story.