So one of the ideas that I want to get run before the year’s out is using the Masks RPG to run something in Blizzard’s Overwatch universe. But there’s a few things I’m less certain about. So I figured I’d see what feedback folks had.
For those who aren’t at all familiar with Overwatch, it’s a first-person shooter set in a vibrant superhero-inspired universe with colorful characters. Check out the original debut trailer for a good taste of what the setting is like: https://www.youtube.com/watch?v=FqnKB22pOC0
So.
Guns and Violence
Obviously, with Overwatch being a shooter, this doesn’t quite jive with the default setup of Masks, where killing is not the default way of dealing with problems. There’s also some weirdness when it comes to building a team of teenagers, but I think that’s also sorta baked into Masks by default. My initial thought is to just have this be a junior team associated with Overwatch, which means they do stuff without access to the weapons that proper Overwatch agents have access to.
(I don’t plan on using the grittiness rules from Masks Unbound, because that runs against the fun, colorful atmosphere I want to cultivate, at least in part. I want there to be some intense stuff, but not overly much. Having that larger-than-life feel is important to me.)
Team Structure
I’m planning on running with the “Agents of AEGIS” playset from Secrets of AEGIS, using Overwatch as the organization instead of AEGIS. Having characters from the game acting as handlers seems like a great way to make the game feel connected to the universe. Casting the heroes as a “junior Overwatch” seems like a pretty good hook as well; am I overthinking it when I wonder about how to justify teenagers being involved in a paramilitary organization? Is that just something you let go with superhero logic?
The Overwatch team in the game is comprised of members from countries around the world; this suggests that player characters would also be able to come from these countries. I think this could more or less work, except that it feels like it might limit the scenes players have “off duty”. Do I just run one-off scenes with characters in between missions where we see them “at home”? It particularly feels like it clashes with the Janus setup, so I might just axe that playbook overall.
Superpowers
This one’s surprisingly easy to justify. The Overwatch universe has “sufficiently advanced technology” of multiple stripes: hard light, biotics, sound-based tech, advanced robotics, cryonic tech, gravity manipulation, and a little bit of time-space manipulation. Oh, and uplifted animals. So most superpowers seem like they’d still fit within the parameters of the setting, with a little stretching.
Wrap-Up
So I think that’s most of what I wanted to cover. Does anything seem like it’s missing, especially from folks who know the lore? (Also, I am 100% planning on having “omnic” be a Looks choice instead of having any mechanical effect.)