So i know there’s quite a few people on here that have either run WWW, or played in it, and I wanted to get some thoughts and opinions, specifically on advancement, but i have many thoughts in general.
As it stands, I find the basic, and optional Advancement methods to be either way to fast for some, or incredibly slow for others, but rarely balanced for the group.
I’ve been in games where 1 or 2 players have earned well over ten advances, where as some players struggle to get 3 advances.
the most common advance usually coming from Audience 4, but I have seen someone hit audience 4, end a feud, and win a title all in one match, so they earned 3 advances all at once.
Where as Jobbers and Managers sometimes struggle to get any of those things. Many GMs usually avoid dropping someone’s audience to 0, because of the threat of being fired at the end of the episode (that’s a different thing I’ll gladly talk about).
So what can be done to make it more even and balanced?
My own belief is bringing in the classic pbta xp on a miss system. Everything that normally gives you an advance, now gives you 1 xp, and you get 1 xp for rolling 6-. Not only does it balance out advances, it now actually encourages players to take a “botch”, because “Botches” in this game, can be much more brutal than so many of the other pbta systems.
The word “Botch” likely doesn’t help either, especially when many other pbta games and/or GMs often describe a “miss” as “An opportunity for the gm to do something”, where as “Botch” usually means “you screwed this up, it’s your fault.”
But the language is accurate to the ling of the world of wrestling, so that’s pretty cool?
Anyway, what are thoughts others have on this?