I’ve been involved in a fare few games of World Wide Wrestling now, both as a player and as Creative and in all that time I’ve yet to see anybody take a Valet/manager as one of their advances.
While Valets/Managers are good narrative material, does the fact that you have to give up a potential stat increase/new move to get the Valet/Manager?
should They have a mechanical benefit to encourage players to take them?
One thing that stands out is the Foreigner heel starting move that gives a Manager/Valet with an additional benefit. Should this be the model of how to improve them? (Ie, make it a move people can purchase that gives a Valet/Manager + a mechanical effect)