Game Design


Topic Replies Activity
What systems nicely handle more in depth, "complex" rules? 141 October 17, 2019
Designing Religious Communes/Cults with a Secret 10 October 16, 2019
Favorite Takes on Mass-Combat? 9 October 15, 2019
Cullinary Competition/Food Wars Brainstorming 12 October 15, 2019
Few Die Well: a narrative battle framework 4 October 15, 2019
Forged In The Dark with Asian influence 1 October 13, 2019
Making some compendium classes for my players and would love some feedback 3 October 12, 2019
Don't pay the Ferryman - Character Keeper - Feedback requested 1 October 12, 2019
Question RE: Tribute Games and Copyright 16 October 11, 2019
Discussion about West Marches Inspired Campaign 3 October 10, 2019
Forged Beyond the Wall 31 September 17, 2019
Ghost/Echo's influence 8 October 7, 2019
Monarchy Games at a Long Con 1 October 5, 2019
Unspoofed games? 18 October 5, 2019
Games using narrative components as the framework for play? 31 October 4, 2019
Need help testing moves 1 October 4, 2019
Automatic reaction/initiative moves 5 October 2, 2019
Does my violence move work? (PbtA) 21 October 2, 2019
First Person Instructional Voice 29 September 30, 2019
Naming strategies 19 September 28, 2019
Let's chat about asynchronous/pbf style play 8 September 28, 2019
What makes a good move? 16 September 28, 2019
Character Sheets and Information Design 24 September 27, 2019
How to find playtesters 5 September 26, 2019
Zombie Bite (PBTA) 5 September 26, 2019
Trophy - ring 5 3 September 25, 2019
Looking for rules for a super simple, accessible crafting/progression system 22 September 22, 2019
An RPG for new and more reserved players 13 September 22, 2019
Creating uncertainty without randomizers 23 September 21, 2019
Is Defy Danger a bad move? 47 September 21, 2019