What systems nicely handle more in depth, "complex" rules?
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141
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October 17, 2019
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Designing Religious Communes/Cults with a Secret
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10
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October 16, 2019
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Favorite Takes on Mass-Combat?
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9
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October 15, 2019
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Cullinary Competition/Food Wars Brainstorming
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12
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October 15, 2019
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Few Die Well: a narrative battle framework
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4
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October 15, 2019
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Forged In The Dark with Asian influence
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1
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October 13, 2019
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Making some compendium classes for my players and would love some feedback
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3
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October 12, 2019
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Don't pay the Ferryman - Character Keeper - Feedback requested
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1
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October 12, 2019
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Question RE: Tribute Games and Copyright
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16
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October 11, 2019
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Discussion about West Marches Inspired Campaign
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3
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October 10, 2019
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Forged Beyond the Wall
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31
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September 17, 2019
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Ghost/Echo's influence
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8
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October 7, 2019
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Monarchy Games at a Long Con
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1
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October 5, 2019
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Unspoofed games?
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18
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October 5, 2019
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Games using narrative components as the framework for play?
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31
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October 4, 2019
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Need help testing moves
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1
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October 4, 2019
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Automatic reaction/initiative moves
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5
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October 2, 2019
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Does my violence move work? (PbtA)
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21
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October 2, 2019
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First Person Instructional Voice
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29
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September 30, 2019
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Naming strategies
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19
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September 28, 2019
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Let's chat about asynchronous/pbf style play
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8
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September 28, 2019
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What makes a good move?
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16
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September 28, 2019
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Character Sheets and Information Design
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24
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September 27, 2019
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How to find playtesters
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5
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September 26, 2019
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Zombie Bite (PBTA)
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5
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September 26, 2019
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Trophy - ring 5
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3
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September 25, 2019
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Looking for rules for a super simple, accessible crafting/progression system
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22
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September 22, 2019
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An RPG for new and more reserved players
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13
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September 22, 2019
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Creating uncertainty without randomizers
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23
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September 21, 2019
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Is Defy Danger a bad move?
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47
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September 21, 2019
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