Hey everyone, hope this topic belongs here.
I’ve seen a lot of mixed reactions, both here and other places online to the concept of trying to make money off of RPGs. Minor TMI but my financial situation isn’t exactly stable all the time, so indulging in this hobby that is so very important to me is a time investment that I could arguably be using to improve my situation instead somehow, so the ability to monetize my RPG time is something that I would love to do. It would give me the clear mind to spend time on this activity, playing and GMing, but I also don’t want to seem like the person running into things just to make money off of them.
I have been playing and GMing for 7+ years, I have recently started dabbling with game design, and I’ve been consuming TONS of podcast media for a while, so it’s not about jumping in and trying to get money out of people. I’m curious what peoples’ takes are on this, less in a “please tell me what to do” kind of way, and more in a “what are your thoughts on the matter so that I may read them and have a better idea of what I think” kind of way.
Options and My Thoughts On Them:
GM For Hire:
I think this is great honestly, if done correctly. A “money back if you didn’t enjoy session 1” policy seems like a must, and just generally good customer service if you’re going to use it as a stream of income. I’ve seen a lot of contraversy about this, but if there exists demand for your service and people are willing to pay for your time it allows you to invest a lot more time into it, and it’s a consensual agreement between willing adults, it should be fine. The downside is you have to be confident enough with your GM skills to make it worth peoples’ while…and that’s not somewhere I currently am.
Making and Selling a System:
This is also interesting. Making it “pay what you can” is a show of good faith, but less reliable, especially if you put a lot of time into it. If you want to get an artist does it come out of pocket and you just sort of hope people contribute enough to cover it? Charging a flat rate seems weird, especially if you’re not established, but then do you have to compromise on art? I know friends that do art but I would want them to be compensated for their work. Do you just give them a cut of what you earn? It seems logistically complicated on that front, AND you have to be confident you made a game that isn’t a clone of something that exists and is something that people will like, which, again, for an inexperienced person is kind of intimidating.
Doing a Podcast + Patreon:
Again, interesting but I would feel weird advertising a patreon out the gate, and a podcast requires a LOT of commitment to record, edit, upload on schedule that can be hard to justify spending that much time on. You also need to record something you are satisfied with, with people who have similar goals from the gameplay to yours, make something that people will want to listen to, and then somehow gain a following.
Acceptable answers include:
- You’re overthinking this, just go with the flow and take opportunities as they come up
- If you can’t justify it right now then put it on the backburner and come back to it when you can afford to invest heavier time into a hobby
- None of the above are good options and heres why: (etc. etc.)
To be clear, I am not looking for a “Here’s how you get rich doing tabletops”, I am interested in gauging how others in the community (at least the Gauntlet community) think about monetization in the tabletop world, how one would go about it “ethically” in the community, and whether or not I am severely overthinking this! Thanks for your time!