Amos Tutuola’s book Pauper, Brawler, and Slanderer
What piece of media do you wish was an RPG?
Sabriel. I loved that book so much. That whole series is super fun. That being said I’m sure I could just run it fine in burning wheel
The depths of existential despair coupled with the hights of epic adventure: He-man vs. Thundercats
The Hangover movies style of you wake with no memory, empty your pockets, figure out where you’ve been, retrace your steps to figure out what happened to _______.
Well, looking that up, it’s entirely on-brand.
Dylan, have you checked out Alas, Vegas? It’s all that, using Tarot cards.
Or The Demolished Ones for FATE.
I’ve been seriously considering running a “Hearts of wulin” game inspired by Into the Badlands. I think it would port really well.
I’d love to see “quantum leap” the roleplay game. Each session is your time travellers leaping into a new person and trying to put right that which went wrong.
you have your character sheets, you also get a supplemental character sheet for the character you jump into.
I highly recommend checking out Reset in Codex: Time. It’s basically this, but multiple players take turns playing sessions of the game for the same main character. After everyone finishes, you all compare notes to get the big picture.
I would like something in the True Detective vein … maybe with more supernatural / horror elements (or clearer ones), and with a lot of flashbacks?
Also, Max Gladstone’s Craft series would be an extremely interesting setting for a game of rapid progess and environmental depletion.
There is a GURPS Discworld book that would be a good resource for that.
Delta Green can easily become True Detective: The King in Yellow isn’t Just A Psycho Pervert
The Black Gate in Dungeon World made me think of the Abhorsen the first time I heard about it.
I want an RPG of The Good Place.
Except, I guess I don’t want to rehash that same story. I want an RPG like The Good Place.
What about The Good Place do you want in an RPG?
Loads of interesting characters who are not of our world.
Problem solving through crazy leaps of logic.
Reality regularly rewritten.
My standard answer to this question is the Monster Blood Tattoo series of young adult novels by D. M. Cornish. A world of 18th century aesthetics, weird bio-tech, isolated human city states surrounded by “monster” haunted wilderness, and massive “glossaries” in the novels with more info about the setting than a typical RPG setting book.
I’m afraid that won’t help - what I love about discworld isn’t the setting it is the witty satire, beautiful philosophy and loveable characters. No sourcebook will get my gaming group to be able to improvise all of that dialogue that Terry Pratchett crafted over years.
That is certainly true. To have an adventure where you meet Rhincewind and Granny Weatherwax would not work without them being themselves, and I happen to have the book, along with the Compleat Ankh-Morpork because I do play GURPS. I just don’t have a group that would get it.