What piece of media do you wish was an RPG?

I feel like there’s a lot of potential for exploration in the worlds of 80s/90s side-scrolling beat-em-ups. There’s an almost post-apocalyptic setting implied in many of them, where social disorder has led to a societal collapse. You see this in Double Dragon, for example, when you leave the urban environments and there’s a sort of unrecognisable lawless wasteland. Not that the cities seem to benefit from the rule of law!

You don’t get to see much of those worlds in the games themselves with their sharp focus on walking right and beating up punks, but I think there’s some fun to be had there.

I suppose there’s some crossover with cyberpunk, but the beat-em-ups tend to be less futuristic and less obsessed with technology, sort of like a 1989 that never was.

I don’t know how it would work mechanically. The obvious route is something like Feng Shui with elaborate martial arts mechanics, but part of me thinks it’s worth exploring a more abstract approach to combat. Then again, fistfighting is probably the central transaction of the genre, so you would probably want to emphasise that in play.

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Ha!

Ha! That’s my idea for a system I was writing. But not necessarily post-apocalyptic, tho. I’m playtesting some of it next month. Fingers crossed!

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Dirk Gently TV show. Gone too soon. Especially first season.

Don’t know how I’d recreate what I want, which is:

a bunch of non sequiters and red herrings result in disconnected threads that come together in a beautiful moment far later

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Well, the post-apocalyptic feel I get from these games is more a collapse of society than a bomb or earthquake or whatever. It’s like society has broken down to such an extent that everything’s fallen apart, rather than there being a singular cataclysm.

Like the first Mad Max. The world there seems to be ours, just with more gangs and less law. That’s the kind of thing I mean.

Anyway, I look forward to your game!

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There’s a game called Fight! The Fighting Game RPG which, if I remember, has some rules for modelling side scrolling beat 'em ups. It’s primarily designed to emulate the fighting game genre, but even if I’m remembering wrong and it doesn’t include rules for beat 'em ups then it would be a pretty easy hack to make them work.

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I will investigate Fight! Thanks!

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I love how Inception is already structured as a pbta game with playbooks and such.
A heist game with rules about reality layers and elements from the player’s subconscious emerging as physical threats when they fail… that would be neat.
(I made a topic just for this a while ago, but I was just kind of thinking out loud, since my hacking skills are still very basic Inception PbtA?)

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There’s at least one homegrown game in this space with PBTAesque mechanics that I played over Mumble with its author some time ago. It was super fun and system worked very well for a beat-em up so I suspect that PBTA would be the way to go here. I’ll see if I have author’s notes on the system that I could share.

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Pokemon Go and IKEA Place.

I mean, fighting monsters together with AR. What could be a dull bridge have monsters underneath, dungeons filled with treasures and monsters, etc.

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They’ve been released in drips and drabs, but Allie Bustion had an Into The Badlands hack for Apocalypse World as part of her Parliament of Supplements Kickstarter.

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The film A Dark Song. I’m fascinated by the idea of long-term, laborious, and ritualistic spellcasting that the casters don’t know is actually working or not until it has, and which has obstacles and temptations from both doubt and competing supernatural forces trying to trick the casters into serving them, etc. But I can’t imagine an engaging system for that, except maybe in a sort of investigative, one-shot, micro-rpg kind of format.

Also, obligatory Venture Bros.

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I’d love to see Thorgal comic books turned into a ttrpg. In short it’s a mix of Norse myths with the idea of life on Earth started by superior alien race (basically Erich von Daeniken’s dream).

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The Godfather, Goodfellas, The Wire. I know there are lots of games that feature organised crime, but there aren’t (as far as I know) games that provide the mixture of family drama, paranoia, deal making and the like that make a good gangster film.

Perhaps something for a future project.

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Unknown Armies but you can only accrue Major Charges seems like it could make a good core, though you’d need to have some way of dialling back the scope to present the challenges of the long-term.

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I think you could do a lot of this in A Dirty World but I don’t grok the ORE system at all

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Cartel from Magpie Games covers the mix or crime and family consequences.

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You’re right. That does look like the right kind of thing. i’ll check it out.

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You could also do Unknown Armies just without Adepts or Avatars. Create a bunch of rituals that require a lot for the characters to do. The rest of it seems pretty inline with UA stuff.

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There is a Vurt RPG, using the Cypher System.

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I would also like to experience any other great time travel game. Especially, that gives Back to the Future fun or Loopers feels.

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