Applying the MDA model to TRPGs
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6
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February 9, 2022
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How do you handle project management in your game design?
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3
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February 3, 2022
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Hex Ed - Hex Flower online talk
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4
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January 30, 2022
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Gamifying Music Creation
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7
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January 29, 2022
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Games with a dice qualititive element
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20
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January 29, 2022
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PbtA Advancement - on a Miss vs Highlighted Stats
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14
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January 22, 2022
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Working on a conflict resolution system
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18
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January 18, 2022
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Enchanting Mundania
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1
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January 7, 2022
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OpenD6 Rules
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5
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January 3, 2022
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Another move idea for fantasypunk
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7
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January 3, 2022
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Interesting way to make money work in a PbtA setting?
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5
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December 27, 2021
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Made stripped down version of the core system running through fantasypunk
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7
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December 13, 2021
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Hex Flower dungeon in the style of "In The Heart Of The Sea"
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26
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December 6, 2021
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Came up with an interesting version of the "Hinder" move. What do you think?
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10
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December 4, 2021
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Beasts & Barrows
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9
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December 3, 2021
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Splitting "Moves" into two categories
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9
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December 3, 2021
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Seeking design partner for Reclaimer
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1
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November 28, 2021
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Feedback for The Elementalist, a Dungeon World class
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2
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November 13, 2021
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PbtA moves as mosaic strict
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3
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November 12, 2021
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[Let's Go To Magic School] Help with a basic move
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14
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November 4, 2021
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I need ideas on a Dungeon Delving subsystem for my PbtA game
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6
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November 2, 2021
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Clock faces?
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4
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October 21, 2021
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Session Minus One?
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15
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October 18, 2021
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Feedback: Working on QuestWorlds, the new version of Hero Wars/HeroQuest
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30
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October 9, 2021
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Where failure is the default state for an action
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43
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October 3, 2021
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A hex flower as a threat map
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8
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October 2, 2021
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Alternative Magic System for WoDu
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8
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September 30, 2021
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Hey all! I made a fantasy Solarpunk setting called Sol using Dungeon AI! AMA
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3
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September 30, 2021
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Any GMless PbtA games out there?
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13
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September 16, 2021
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Random Weather - Hex Flower
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5
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September 13, 2021
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