Game Design


Topic Replies Activity
Applying the MDA model to TRPGs 6 February 9, 2022
How do you handle project management in your game design? 3 February 3, 2022
Hex Ed - Hex Flower online talk 4 January 30, 2022
Gamifying Music Creation 7 January 29, 2022
Games with a dice qualititive element 20 January 29, 2022
PbtA Advancement - on a Miss vs Highlighted Stats 14 January 22, 2022
Working on a conflict resolution system 18 January 18, 2022
Enchanting Mundania 1 January 7, 2022
OpenD6 Rules 5 January 3, 2022
Another move idea for fantasypunk 7 January 3, 2022
Interesting way to make money work in a PbtA setting? 5 December 27, 2021
Made stripped down version of the core system running through fantasypunk 7 December 13, 2021
Hex Flower dungeon in the style of "In The Heart Of The Sea" 26 December 6, 2021
Came up with an interesting version of the "Hinder" move. What do you think? 10 December 4, 2021
Beasts & Barrows 9 December 3, 2021
Splitting "Moves" into two categories 9 December 3, 2021
Seeking design partner for Reclaimer 1 November 28, 2021
Feedback for The Elementalist, a Dungeon World class 2 November 13, 2021
PbtA moves as mosaic strict 3 November 12, 2021
[Let's Go To Magic School] Help with a basic move 14 November 4, 2021
I need ideas on a Dungeon Delving subsystem for my PbtA game 6 November 2, 2021
Clock faces? 4 October 21, 2021
Session Minus One? 15 October 18, 2021
Feedback: Working on QuestWorlds, the new version of Hero Wars/HeroQuest 30 October 9, 2021
Where failure is the default state for an action 43 October 3, 2021
A hex flower as a threat map 8 October 2, 2021
Alternative Magic System for WoDu 8 September 30, 2021
Hey all! I made a fantasy Solarpunk setting called Sol using Dungeon AI! AMA 3 September 30, 2021
Any GMless PbtA games out there? 13 September 16, 2021
Random Weather - Hex Flower 5 September 13, 2021