The keepsake as a design goal
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17
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April 8, 2019
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Item crafting in your games
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13
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April 2, 2019
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PbtA stat line arrays or free assignment?
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18
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April 1, 2019
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Game Jams Information
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6
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March 31, 2019
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World Wide Wrestling: Advancement
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6
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March 31, 2019
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World Wide Wrestling - Why no love for the valet
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5
|
March 30, 2019
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What's sitting around in your design drawer?
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36
|
March 30, 2019
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The Modular Design Goal Of The Veil
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5
|
March 29, 2019
|
What is the minimum you require from a playtest packet?
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7
|
March 29, 2019
|
A 1988 booklet on selling your game design (update: scans removed after response from Gamescience)
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13
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March 27, 2019
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Blades in the Dark Survey
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5
|
March 25, 2019
|
Non-western Fantasy Creatures as PCs
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6
|
March 25, 2019
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The "seeing before paying" model
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6
|
March 25, 2019
|
Uno Deck Mechanic
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1
|
March 25, 2019
|
Pregen quantities
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9
|
March 22, 2019
|
Fourth World 1.5
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5
|
March 22, 2019
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Lightweight boss fight mechanics for PbtA
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10
|
March 21, 2019
|
The Labyrinth Move in Abstract Labyrinths
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12
|
March 21, 2019
|
Minds-Eye resolution mechanic
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4
|
March 21, 2019
|
Embracing the player / character disconnect as a part of the fiction
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15
|
March 21, 2019
|
Open Design: Beginning of a system
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11
|
March 20, 2019
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Translating vs. Adapting an RPG
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21
|
March 20, 2019
|
Thriller in RPGs
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11
|
March 20, 2019
|
Design Ramblings: City of Mist Redux Edition
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9
|
March 19, 2019
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Inception PbtA?
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5
|
March 19, 2019
|
Feedback on Aproaches in PbtA/WoDu
|
12
|
March 19, 2019
|
Post-roll advantage
|
4
|
March 18, 2019
|
What should I call action rolls in Quietus?
|
12
|
March 17, 2019
|
10 Quick Unpretentious Tips for Writing RPG Material
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13
|
March 17, 2019
|
Feedback Request: Skill Advancement in Plunderlight
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3
|
March 16, 2019
|