Game Design


Topic Replies Activity
The keepsake as a design goal 17 April 8, 2019
Item crafting in your games 13 April 2, 2019
PbtA stat line arrays or free assignment? 18 April 1, 2019
Game Jams Information 6 March 31, 2019
World Wide Wrestling: Advancement 6 March 31, 2019
World Wide Wrestling - Why no love for the valet 5 March 30, 2019
What's sitting around in your design drawer? 36 March 30, 2019
The Modular Design Goal Of The Veil 5 March 29, 2019
What is the minimum you require from a playtest packet? 7 March 29, 2019
A 1988 booklet on selling your game design (update: scans removed after response from Gamescience) 13 March 27, 2019
Blades in the Dark Survey 5 March 25, 2019
Non-western Fantasy Creatures as PCs 6 March 25, 2019
The "seeing before paying" model 6 March 25, 2019
Uno Deck Mechanic 1 March 25, 2019
Pregen quantities 9 March 22, 2019
Fourth World 1.5 5 March 22, 2019
Lightweight boss fight mechanics for PbtA 10 March 21, 2019
The Labyrinth Move in Abstract Labyrinths 12 March 21, 2019
Minds-Eye resolution mechanic 4 March 21, 2019
Embracing the player / character disconnect as a part of the fiction 15 March 21, 2019
Open Design: Beginning of a system 11 March 20, 2019
Translating vs. Adapting an RPG 21 March 20, 2019
Thriller in RPGs 11 March 20, 2019
Design Ramblings: City of Mist Redux Edition 9 March 19, 2019
Inception PbtA? 5 March 19, 2019
Feedback on Aproaches in PbtA/WoDu 12 March 19, 2019
Post-roll advantage 4 March 18, 2019
What should I call action rolls in Quietus? 12 March 17, 2019
10 Quick Unpretentious Tips for Writing RPG Material 13 March 17, 2019
Feedback Request: Skill Advancement in Plunderlight 3 March 16, 2019